Gothic Environmental Art
Scene assets modeled in Maya, Zbrush and textured in Substance Painter and Rendered in Unreal Engine | 2024
Directed by Rebecca Rong Davis
Software: Unreal Engine 5, Maya, Zbrush, Substance Painter, Photoshop, and Premier Pro
Responsible for Character Sculpting, Modeling, Rendering, Lighting, UV Mapping, Texturing and Enviroment Development
Final Renders
Research and Mood Boards
Scene Assets and Modular Assets
Virgin Mary Statue Turnaround
Mary Sculpted in Zbrush | Mary textured in Substance Painter | Mary rendered in Marmoset Toolbag 4
Roman Courtyard
Scene assets modeled in Maya and textured in Substance Painter and Rendered in Unreal Engine | 2022
Software: Maya, Substance Painter, Speed tree, Unreal Engine, Photoshop, Substance Designer